Icon
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Name
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Function
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Description
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Knives |
This passive ability allows the character to use a knife for close combat.
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Without this skill a character cannot use knives.
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Robes |
This passive ability allows the character to wear leather armor.
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Without this skill a character cannot wear cloth and leather armor.
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Minor Healing |
Restores a small amount of health on the target, unless the target is a monster or an enemy player.
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Restores a small amount of health after a brief cast time.
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Fired Sword |
Deals normal physical damage with added fire-based damage.
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Inflicts a fixed number of additional damage which is not influenced by player stats.
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Spark |
Deals fire-based damage with a projectile.
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Damage can influenced by player stats. Has a brief cast time and no cooldown so it can be casted repeatedly.
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Holy weapon |
The next swing of your weapon deals more damage and also has an increased chance to critically hit your target.
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Increases the base damage of your weapon and increases your critical chance with physical attacks. The duration of the buff is 2 minutes.
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Weakening |
Places a curse on your enemy, reducing its strength and mobility.
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It lowers the damage and attack speed as well as the movement speed of the enemy. The debuff lasts for 30 seconds.
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Retreat |
This passive ability allows your character to increase their mobility by 10% if your health is low.
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Allows you to escape from stronger monsters unless the monster still moves faster than you do even after the 10% boost.
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Evasion |
This passive ability allows you to have a chance at evading incoming physical attacks.
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Without this skill a character cannot shy away from physical melee attacks.
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